Cards shipped in the Loot & Legends tactical card game. (Not the original images.)
The wizard does Magic damage at long range, with five damage types: Arcane, Electric, Fire, Ice, and Poison.
Arcane
Reposition enemies and area damage.
Attack enemies in a 3x3 grid.
Wizard Weapon 3/6Attack an enemy. Knockback the attacker 2 squares, then pull the enemy 2 squares.
Wizard Skill 2/6Attack enemies in a 3x3 grid.
Wizard Item 2/3Move 1, then attack up to 1 enemy.
Wizard Item 5/3 1moveAttack an enemy. Draw a card.
Wizard Weapon 1/2Attack enemies in a line.
Wizard Item 2/3Attack each enemy on each horizontal, vertical, and diagonal line.
Wizard Weapon 6/6Move 1, then attack up to 1 enemy.
Wizard Weapon 3/3 1moveAttack and pull an enemy 2 squares.
Wizard Skill 2/4A small (1x1) figure switches places with another small figure.
Wizard Item 6rangeAttack enemies in a 3x3 grid. Draw a card for each enemy killed.
Wizard Item 4/2Attack enemies in a cone. Knockback them 3 squares.
Wizard Weapon, Wizard Item 3/3Attack figures in a 9x9 grid. Deals 1 less damage to each figure for each square away from the center it is.
Wizard Item, Wizard Skill 5/5Attack an enemy. Gets +1 damage for each ally adjacent to the attacker.
Wizard Item, Wizard Weapon 1/4Attack an enemy, then the attacker moves 2 squares.
Wizard Weapon, Wizard Item 2/3 2moveAttack and knockback an enemy 5 squares.
Wizard Weapon, Spellstone 5/1Attack an enemy, then draw a card and discard a card.
Wizard Item, Wizard Weapon, Wizard Skill 2/5Prevents damage. Deal 1 damage to the attacker and knock them back 1 square.
Wizard Armor 2armorAttack and knockback an enemy 2 squares.
Wizard Item, Wizard Skill, Wizard Weapon 2/3Prevents damage. When this breaks, this figure moves 2.
Wizard Armor 1armorAttack enemies in a cone.
Wizard Skill, Wizard Item 4/4Draw 3 cards. Discard the ones that aren't Arcane.
Wizard Item, Wizard Armor 0rangeAttack each enemy on each diagonal line.
Wizard Weapon, Wizard Item 3/6Attack each enemy on each horizontal and vertical line.
Wizard Skill, Wizard Weapon, Spellstone 3/6Trait. Stick to this figure. (Must be played. Draw a card and take another turn.)
This figure's Arcane attacks get +1 damage.
Wizard Skill, Wizard ArmorElectric
Target multiple enemies, sometimes random.
Attack up to 4 enemies.
Wizard Weapon 1/4Attack an enemy and deal 1 damage to each of their allies.
Wizard Skill 4/4Attack up to 2 enemies. Unrelenting. (If this is blocked, the attacker draws a card.)
Wizard Weapon 4/4Attack up to 4 enemies.
Wizard Weapon 4/4Attack up to 3 enemies.
Wizard Weapon, Wizard Skill 3/6An enemy discards their oldest Block, then attack them.
Wizard Item, Wizard Weapon 2/6Attack up to 4 enemies. Gets +1 damage for each enemy attacked beyond the first.
Wizard Skill, Wizard Weapon 1/4Attack up to 2 enemies.
Wizard Weapon, Wizard Skill 2/3Attack an enemy. Cantrip. (Take another turn.)
Wizard Weapon, Wizard Item 2/4Attack an enemy. Unrelenting. (If this is blocked, the attacker draws a card.)
Wizard Skill, Wizard Weapon 2/6Attack an enemy at random.
Wizard Item, Wizard Weapon 7/4Attack up to 3 enemies.
Wizard Item, Wizard Weapon 3/3Attack each enemy. Unrelenting. (If this is blocked, the attacker draws a card.)
Wizard Weapon, Spellstone 3/9Draw 3 cards. Discard the ones that aren't Electric.
Wizard Item, Wizard Armor 0rangeAn enemy discards their oldest Block card.
If you're lucky: Prevents damage.
Wizard Armor 6range 3armorAttack an enemy. Gets +4 damage their health is odd.
Wizard Item, Wizard Skill 2/4Attack an enemy. Gets +1-6 random damage.
Wizard Item, Wizard Weapon, Spellstone 3rangeAttack an enemy.
If you're lucky: Prevents damage. Fragile. (Breaks when damage is prevented.)
Wizard Armor 2/2 2armorAttack an enemy at random.
Wizard Item, Wizard Weapon, Wizard Skill 3/6Trait. Stick to this figure. (Must be played. Draw a card and take another turn.)
This figure's Electric attacks get +1 damage.
Wizard Skill, Wizard ArmorFire
High damage at short range, with burn damage the next turn.
Attack an enemy.
Wizard Weapon 4/3Trait. Stick to this figure. (Must be played. Draw a card and take another turn.)
+2 to Fire attacks. Figure takes 2 damage when card expires.
Wizard SkillAttack enemies in a line. Gets -2 damage to each enemy for each square away they are beyond adjacent.
Wizard Item 8/4Attack figures and stick to squares in a 3x3 grid.
Terrain: Each round, take 4 damage.
Wizard Item 8rangeStick to each square in range, then move.
Terrain: Each round, take 4 damage.
Boots 1range 3moveAttack each enemy.
Pain 2. (Each round, this figure takes 2 damage.)
Wizard Skill 4/8Attack enemies in a cone.
Wizard Weapon, Wizard Skill 2/3Attack and stick to enemies in a 3x3 grid.
Pain 1. (Each round, this figure takes 1 damage.)
Wizard Weapon 2/3Attack an enemy. Gets -1 damage for each square away they are from adjacent.
Wizard Weapon, Wizard Item 4/4Attack an enemy. Gets +2 damage for each fire card stuck to them.
Wizard Weapon, Wizard Skill 2/2Attack and stick to an enemy. Trigger other stuck Fire cards the attacker has played.
Pain 1. (Each round, this figure takes 1 damage.)
Wizard Item, Wizard Skill 2/6Attack an enemy.
Wizard Item, Wizard Skill 3/2Attack an enemy.
Wizard Weapon, Wizard Skill 2/4Attack an enemy.
Wizard Weapon 5/5Attack and stick to enemies in a cone.
Pain 1. (Each round, this figure takes 1 damage.)
Wizard Weapon, Wizard Item 2/4Prevents damage. When this breaks, deal 2 damage to the attacker.
Wizard Armor 1armorAttack enemies in a 3x3 grid and stick to the center square.
Terrain: Each round, take 4 damage.
Wizard Weapon, Wizard Skill, Spellstone 2/3Draw 3 cards. Discard the ones that aren't Fire.
Wizard Armor, Wizard Item 0rangeAttack and stick to enemies in a cone.
Pain 1. (Each round, this figure takes 1 damage.)
Wizard Weapon, Spellstone, Wizard Skill 3/3Attack and stick to an enemy.
Pain 1. (Each round, this figure takes 1 damage.)
Wizard Item, Wizard Weapon 2/3Attack an enemy.
Prevents damage.
Wizard Armor 4/2 2armorAttack and stick to an enemy.
Pain 2. (Each round, this figure takes 2 damage.)
Wizard Skill, Wizard Weapon 4/2Stick to a square and attack its occupant.
Terrain: Each round, take 4 damage.
Wizard Item, Wizard Weapon, Wizard Skill 2/4Trait. Stick to this figure. (Must be played. Draw a card and take another turn.)
This figure's Fire attacks get +1 damage.
Wizard Skill, Wizard ArmorIce
Longest range and slowing effects.
Attack figures and stick to squares in a 5x5 grid.
Terrain: Stopping.
Wizard Weapon 3/6Attack and stick to each enemy.
Chilled. (This figure's moves get -1.)
Wizard Item 3/6Attack an enemy. Gets +X damage, where X is this card's armor.
Prevents damage.
Wizard Armor 4range 4armorAttack an enemy.
Wizard Item 1/10Attack an enemy. Gets +4 damage if the attacker is at full health.
Wizard Item 2/6Attack and stick to enemies in a cone.
Chilled. (This figure's moves get -1.)
Wizard Weapon 2/4Attack and stick to an enemy.
Chilled. (This figure's moves get -1.)
Wizard Item 4/6Destroy all cards stuck to this figure, then stick to this figure.
Armor 10. Doesn't degrade. This figure can't play cards.
Wizard Skill 0range 10armorAttack up to 2 enemies.
Chilled. (This figure's moves get -1.)
Wizard Weapon 3/4Attack and stick to an enemy.
Chilled. (This figure's moves get -1.)
Wizard Weapon, Spellstone 2/6Attack an enemy. Gets +2 damage if the attacker is at full health.
Wizard Skill, Wizard Weapon 1/6Attack an enemy and stick to the attacker.
Armor 2. Fragile. (Breaks when damage is prevented.)
Wizard Weapon, Wizard Skill 2/4 2armorAttack an enemy, then they discard their oldest Move card.
Wizard Item, Wizard Weapon 2/3Attack and stick to an enemy.
This figure's attacks get -2 damage if they target this card's caster.)
Wizard Weapon, Wizard Skill 2/4Attack an enemy.
Wizard Item, Wizard Weapon 3/6Attack an enemy. They discard their oldest move card, then take damage equal to its move points.
Wizard Skill, Wizard Weapon 1/4Attack an enemy. Gets +1 damage for each square away they are from adjacent.
Wizard Weapon, Wizard Item 1/8Attack and stick to an enemy.
Chilled. (This figure's moves get -1.)
Wizard Weapon, Wizard Skill 1/8Attack an enemy.
Wizard Item, Wizard Weapon 2/6Attack figures and stick to squares in a 3x3 grid.
Terrain: Stopping.
Wizard Item, Wizard Skill 2/4Draw 3 cards. Discard the ones that aren't Ice.
Wizard Item, Wizard Armor 0rangeAttack an enemy. Gets +2 damage if they're 4 or more squares away from the attacker.
Wizard Weapon, Wizard Item 1/8Prevents damage. When this breaks, deal 1 damage to the attacker.
Wizard Armor 2armorAttack an enemy and stick to the attacker.
Armor 4. Fragile. (Breaks when damage is prevented.)
Wizard Skill, Spellstone, Wizard Weapon, Wizard Armor 4/4 4armorPrevents damage.
Wizard Armor 3armorTrait. Stick to this figure. (Must be played. Draw a card and take another turn.)
This figure's Ice attacks get +1 damage.
Wizard Skill, Wizard ArmorPoison
Long-term damage-over-time, and anti-armor.
Attack and stick to an enemy.
Pain 3. (Each round, this figure takes 3 damage.)
Wizard Weapon 3/6Attack then stick to an enemy.
Pain 1. When this figure dies, deal 3 damage to each of their allies within 3 squares.
Wizard Weapon 3/3Attack each enemy that has a Poison card stuck to them. True sight. (Doesn't require line of sight.)
Wizard Skill 5/10Attack and stick to enemies in a line.
Pain 2. (Each round, this figure takes 2 damage.)
Wizard Item 2/4Attack and stick to an enemy. Gets +2 damage for each other Poison card stuck to them.
Pain 3. (Each round, this figure takes 3 damage.)
Wizard Item 1/2Attack figures and stick to squares in a line. This card degrades Armor +1.
Terrain: Each round, take 2 damage.
Wizard Weapon 2/6Attack enemies in a 3x3 grid. Degrades armor +1.
Wizard Weapon 3/6Attack and stick to an enemy.
Pain 2. (Each round, this figure takes 2 damage.)
Wizard Item, Wizard Weapon 2/4Attack and stick to an enemy.
Pain 1. (Each round, this figure takes 1 damage.)
Wizard Weapon, Wizard Item 1/4Attack and stick to enemies in a cone.
Pain 2. (Each round, this figure takes 2 damage.)
Wizard Skill, Wizard Weapon 1/4Attack and stick to an enemy.
Pain 3. (Each round, this figure takes 3 damage.)
Wizard Skill, Wizard Item 3rangeAttack and stick to enemies in a 3x3 grid.
Pain 1. (Each round, this figure takes 1 damage.)
Wizard Weapon 1/3Stick to a square and attack its occupant. This card degrades Armor +1.
Terrain: Each round, take 2 damage.
Wizard Weapon, Wizard Item 2/6Attack figures and stick to squares in a 3x3 grid. This card degrades Armor +1.
Terrain: Each round, take 2 damage.
Wizard Skill, Spellstone 2/3Attack an enemy. Degrades Armor +1.
Wizard Item, Wizard Weapon, Wizard Skill 2/3Attack and stick to an enemy.
Whenever this figure plays a card, they take 1 damage.
Wizard Item, Wizard Skill, Wizard Weapon 1/4Draw 3 cards. Discard the ones that aren't Poison.
Wizard Item, Wizard Armor 0rangeDeal 1 damage to enemy attackers. Practical. (Doesn't break at 0 armor.)
Wizard Armor 0armorAttack an enemy. Trigger each stuck poison card the attacker has played.
Wizard Weapon, Wizard Item 2/3An enemy discards their oldest Armor card.
Prevents damage. Practical. (Doesn't break at 0 armor.)
Wizard Armor 4range 2armorAttack and stick to enemies in a 13x13 grid.
Pain 1. (Each round, this figure takes 1 damage.)
Wizard Weapon, Wizard Skill, Spellstone 1/3Attack and stick to an enemy.
Pain 2. (Each round, this figure takes 2 damage.)
Wizard Item, Wizard Weapon, Wizard Skill 4rangeTrait. Stick to this figure. (Must be played. Draw a card and take another turn.)
This figure's Poison attacks get +1 damage.
Wizard Skill, Wizard Armor