Cards shipped in the Loot & Legends tactical card game. (Not the original images.)
The warrior does Physical damage at short range, with four damage types: Axe, Club, Polearm, and Sword.
Axe
Pulling effects and area damage.
Prevents damage.
While in hand, this figure's Axe attacks get +2 damage.
Warrior Armor 2armorPull an enemy 3 squares.
Warrior Skill 4rangePull each enemy 3 squares.
Warrior Item 4rangeAttack up to 3 enemies.
Prevents damage. Practical. (Doesn't break at 0 armor.)
Warrior Armor 3/1 3armorMove 2, then attack each enemy in range.
Boots 1/1 2moveAttack up to 2 enemies.
Warrior Item 4/1Attack up to 3 enemies.
Warrior Weapon 3/1Attack up to 3 enemies.
Warrior Skill, Warrior Weapon 1/1Attack and stick to up to 4 enemies.
When this figure is attacked, deal 4 damage to them and destroy this card.
Warrior Item 1/1Attack and pull an enemy 2 squares, then pull the attacker 2 squares towards the enemy.
Warrior Weapon, Spellstone 2/5Attack up to 2 enemies.
Warrior Weapon, Warrior Skill 2/1Attack an enemy. Gets +2 damage for each other enemy adjacent to the attacker.
Warrior Weapon, Warrior Item 2/1Attack up to 2 enemies. Gets +2 damage if at least 2 figures are attacked.
Warrior Weapon, Warrior Skill, Warrior Item 2/1Attack up to 2 enemies.
Warrior Weapon, Warrior Skill, Spellstone 5/1Pull each enemy in range 1 square, then attack them.
Warrior Skill, Warrior Weapon 2/2Attack and stick to up to 2 enemies.
Whenever this figure moves, they take 2 damage.
Warrior Item, Warrior Weapon, Warrior Skill 2/1Attack and pull an enemy 1 square, then pull the attacker 1 square towards the enemy.
Warrior Weapon, Warrior Item, Warrior Skill 1/3Attack up to 3 enemies. Gets +3 damage if at least 3 figures are attacked.
Warrior Weapon, Warrior Skill, Warrior Item 3/1Trait. Stick to this figure. (Must be played. Draw a card and take another turn.)
This figure's Axe attacks get +1 damage.
Warrior SkillClub
Variant damage, with a mix of high-damage and low-damage cards.
Attack an enemy.
Warrior Weapon 6/1Attack an enemy. Obvious. (Revealed when drawn.)
Warrior Weapon 10/1Attack an enemy and stick to the attacker.
This figure's "Punch" cards have cantrip. (Take another turn.)
Warrior Weapon 3/1An enemy discards their oldest Block card, then attack them.
Warrior Item 2/1Attack an enemy.
Prevents damage. Loses 1 armor when this figure plays a Physical card. Doesn't break at 0 armor.
Warrior Armor 1/1 6armorDart 4, then attack each enemy in range and knock them back 1 square. (Move unhindered by enemies or terrain.)
Boots 4/1 4moveAttack and knockback an enemy 1 square.
Warrior Item 3/1Attack an enemy. Gets +2 damage for each other card in the attacker's hand, then discard those cards.
Warrior Weapon 4/1Block an attack, then deal 3 damage to the blocker.
ShieldDraw 10 cards. Discard the ones that aren't "Punch".
Warrior Item 0rangeAttack an enemy. Gets +4 damage if they're a big figure (2x2).
Warrior Weapon 4/1Prevents damage.
While in hand, this figure's Club attacks get +2 damage.
Warrior Armor 2armorAttack an enemy.
Prevents damage.
Warrior Armor, Warrior Item 5/1 2armorAttack and knockback an enemy 1 square.
Warrior Item, Warrior Weapon 5/1Attack an enemy. Gets +4 damage if the attacker is at or below half health.
Warrior Weapon 2/1Attack an enemy. Gets +4 damage if they have full health.
Warrior Skill, Warrior Item 1/1Trait. Stick to this figure. (Must be played. Draw a card and take another turn.)
This figure's "Punch" cards get +3 damage.
Warrior SkillAttack an enemy. Gets +5 damage if they're adjacent to blocking terrain.
Warrior Item, Spellstone 5/1Attack an enemy. Obvious. (Revealed when drawn.)
While in hand, this figure can't block.
Warrior Skill, Warrior Weapon 8/1Attack an enemy.
Blocks a physical attack, then the blocker takes 3 damage.
Shield 3/1Attack an enemy. If this is blocked, deal 5 damage to the blocker.
Warrior Weapon, Warrior Item 2/1Attack an enemy, then the attacker takes 4 damage.
Warrior Weapon, Warrior Item 8/1Attack an enemy, then stick all cards stuck to them to the attacker.
Warrior Skill, Warrior Item 4/1Attack and knockback 2 squares each figure in front of the attacker.
Warrior Weapon, Warrior Item, Spellstone 4/1Trait. Stick to this figure. (Must be played. Draw a card and take another turn.)
This figure's Club attacks get +1 damage.
Warrior SkillAttack an enemy at random.
Warrior Weapon, Warrior Skill 6/1Attack an enemy.
Warrior Weapon, Warrior Skill 5/1Attack an enemy.
Warrior Weapon, Warrior Skill, Warrior Item 1/1Polearm
Some range for an otherwise melee class.
Prevents damage.
While in hand, this figure's Polearm attacks get +2 damage.
Warrior Armor 2armorAttack enemies in a line. Gets +2 damage if at least 2 figures are attacked.
Warrior Item 2/2Attack and stick to an enemy.
This figure can't be healed.
Warrior Weapon 4/2Attack an enemy. Gets +3 damage if a physical card is stuck to them.
Warrior Weapon 3/2Attack and stick to an enemy.
Pain 1. Penetrating. (Each round, this figure takes 1 damage. Not prevented by armor.)
Warrior Weapon 4/2Attack an enemy. Gets +2 damage for each other ally adjacent to the attacker.
Warrior Skill 2/2Attack an enemy. Penetrating. (Not prevented by armor.)
Warrior Weapon 5/2Attack an enemy. Penetrating. (Not prevented by armor.)
Warrior Skill 4/2Attack and stick to an enemy.
Pain 1. Penetrating. (Each round, this figure takes 1 damage. Not prevented by armor.)
Warrior Weapon 2/2Attack an enemy. If this kills the enemy, stick to this figure.
This figure's Polearm attacks get +1 damage and don't trigger Armor.
Warrior Item 4/2Attack an enemy.
Warrior Weapon 4/2Attack an enemy.
Warrior Item 6/2Attack and stick to an enemy.
Pain 1. Penetrating. (Each round, this figure takes 1 damage. Not prevented by armor.)
Warrior Item, Warrior Weapon 2/2Attack an enemy. Gets +4 damage if a physical card is stuck to them.
Warrior Skill, Warrior Weapon 4/2Attack an enemy. Gets -4 damage if they're adjacent.
Warrior Weapon, Warrior Item 8/2Attack an enemy. Break Armor that prevents this damage.
Warrior Skill, Warrior Item 2/2Attack enemies in a line.
Warrior Skill, Warrior Item 3/2Attack and attach to enemies in a line.
Pain 1. Penetrating. (Not prevented by armor.)
Warrior Skill, Spellstone 4/2Attack an enemy.
Warrior Weapon, Warrior Item 2/2Attack an enemy. Break Armor that prevents this damage.
Warrior Item, Spellstone 4/2Attack enemies in a cone.
Warrior Item 2/2Attack an enemy. Shuffle this card into their deck.
Warrior Weapon, Warrior Skill 2/6Attack an enemy. Gets -2 damage if they're adjacent.
Warrior Weapon, Warrior Item 3/2Trait. Stick to this figure. (Must be played. Draw a card and take another turn.)
This figure's Polearm attacks get +1 damage.
Warrior SkillSword
Attacks that also move.
Prevents damage.
While in hand, this figure's Sword attacks get +2 damage.
Warrior Armor 2armorAttack an enemy. Gets +2 damage from behind.
Warrior Item 2/1Move in a straight line, then attack an enemy in the next square. Gets +1 damage for each square moved. Drain. (The attacker heals equal to the damage dealt.)
Boots 1 4moveAttack an enemy. Gets +4 damage from behind.
Warrior Item 4/1Trait. Stick to this figure. (Must be played. Draw a card and take another turn.)
This figure's Sword attacks get +1 damage, and its moves get +1.
Warrior SkillAttack an enemy.
Warrior Weapon 2/1Attack an enemy.
Warrior Weapon 7/1Attack and stick to an enemy.
Taunt. (This figure's attacks get -2 damage if they target figures other than this card's caster.)
Warrior Weapon 5/1Move 3, then attack up to 1 enemy.
Warrior Weapon 6/1 3moveAttack an enemy.
Blocks a Physical attack.
Shield 6/1Attack an enemy. Gets +2 damage if an enemy card is stuck to the attacker.
Warrior Skill 2/1Attack an enemy. Gets +3 damage from behind.
Warrior Weapon 3/1Move 1, then attack up to 1 enemy.
Warrior Item, Warrior Skill 3/1 1moveAttack an enemy. Gets +2 damage for each enemy card stuck to the attacker, then destroy those cards.
Warrior Weapon, Spellstone 4/1Move in a straight line, then attack an enemy in the next square. Gets +2 damage for each square moved.
Boots 2 4moveAttack an enemy.
Prevents damage. Practical. (Doesn't break at 0 armor.)
Warrior Armor, Warrior Item 2/1 2armorAttack an enemy. Draw a card.
Warrior Skill, Warrior Weapon 1/1Move in a straight line, then attack an enemy in the next square. Gets +1 damage for each square moved.
Boots, Warrior Skill 1 5moveAttack an enemy. Draw a card, then discard it if it's not Sword.
Warrior Weapon, Warrior Item 2/1Attack an enemy.
Warrior Weapon 3/1Attack an enemy. Gets +1 damage for each enemy card stuck to the attacker, then destroy those cards.
Warrior Skill, Warrior Item, Warrior Weapon 3/1Dart 2 squares, then attack up to 1 enemy. (Move unhindered by enemies or terrain.)
Warrior Weapon, Boots, Warrior Skill 3/1 2moveAttack and stick to an enemy.
Taunt. (This figure's attacks get -2 damage if they target figures other than this card's caster.)
Warrior Weapon, Warrior Item, Spellstone 2/1Move 1, then attack up to 1 enemy.
Warrior Item, Warrior Skill 4/1 1moveMove 1, then attack up to 1 enemy.
Boots, Warrior Weapon, Warrior Item 2/1 1moveTrait. Stick to this figure. (Must be played. Draw a card and take another turn.)
This figure's Sword attacks get +1 damage.
Warrior SkillAttack an enemy, then attack them again.
Warrior Weapon, Warrior Skill 2/1