Cards shipped in the Loot & Legends tactical card game. (Not the original images.)
The Priest does both Magic and Physical damage at medium range, with four damage types: Alchemy, Holy, Psychic, and Unholy.
Alchemy
Attachment tricks and synergy.
Destroy all enemy cards stuck to a square or its occupant.
Priest Item 3rangeAttack and stick to a figure, then they heal 6.
Pain 3. (Each round, this figure takes 3 damage.)
Priest Weapon 3rangeAttack and stick to up to 3 enemies.
Pain 1. (Each round, this figure takes 1 damage.)
Priest Weapon 1/3Destroy each enemy card stuck to an enemy, then attack them.
Priest Weapon 2/3Swap all cards stuck to 2 figures.
Priest Item 10rangeDestroy each card stuck to figures and terrain in a 3x3 grid.
Priest Skill 8rangeDestroy stuck terrain cards in range.
Prevents damage. Practical. (Doesn't break at 0 armor.)
Priest Armor 1range 3armorTrait. Add 1 duration to each of this figure's Alchemy cards in hand or stuck to figures. (Must be played. Draw a card and take another turn.)
Priest SkillAttack each enemy. Gets +1 damage to each enemy for each card stuck to them.
Priest Weapon 1/4Attack and stick to an enemy.
This figure's attacks get -1 damage.
Priest Weapon, Priest Item 1/3Attack an enemy. Gets -1 damage for each enemy attachment on them.
Priest Skill, Priest Weapon 3/2Attack an enemy. Gets +2 damage for each enemy card stuck to them. Then destroy those cards.
Priest Item, Priest Skill 2/4Attack and stick to an enemy.
Each round, this figure takes damage equal to 4 minus this card's duration.
Priest Weapon 3rangeAttack and stick to up to 3 enemies.
Each round, this figure takes 1 damage for each card stuck to it.
Priest Weapon, Priest Skill 3/3Attack and stick to an enemy.
Pain 3. (Each round, this figure takes 3 damage.)
Priest Weapon 3rangeAttack and stick to an enemy.
When this card expires, this figure takes 6 damage.
Priest Weapon, Priest Item 6rangeAttack and stick to an enemy.
Whenever this figure plays a card, they take 4 damage.
Priest Item, Priest Skill 1/4Trigger each stuck card that triggers each round.
Priest Skill, SpellstoneAttack a figure. Gets +2 damage for each card stuck to them, then destroy those cards. Judgy. (If an ally is attacked, heal them instead.)
Priest Skill, Priest Item, Spellstone 4rangeAttack an enemy. Gets +2 damage for each card stuck to the attacker or the enemy.
Priest Item, Priest Weapon, Spellstone 2/2Attack and stick to an enemy.
This figure can't play attacks with lethal base damage.
Priest Item, Priest Skill 2/2Attack and stick to an enemy.
Each round, this figure takes 1 damage for each card stuck to it.
Priest Item, Priest Weapon, Priest Skill 1/4This figure heals 1 for each enemy card stuck to it, then destroy those cards.
Prevents damage. Practical. (Doesn't break at 0 armor.)
Priest Armor, Warrior Armor 0range 2armorHoly
Ally buffs and heals.
Stick to an ally.
Each round, this figure heals 4.
Priest Item 4rangeStick to each square occupied by an ally.
Terrain: Each round, heal 2.
Priest Item 10rangeAttack figures in a line. Judgy. (If an ally is attacked, heal them instead.)
Priest Weapon 2/10Each ally heals 1.
Priest Item 4rangeAttack an enemy. If this kills the enemy, each ally heals 2.
Priest Item 4/2An ally heals 6.
Priest Skill 3rangeAttack a figure, then they heal 6.
Priest Weapon 3/3Stick to an ally.
Each round, this figure and each of its adjacent allies heals 2.
Priest Item 3rangeThe ally with the most missing health heals 3.
Priest Skill 9rangeAttack and stick to an enemy.
When this figure is attacked, the attacker heals 3, then destroy this card.
Priest Weapon 1/3An ally heals 3.
Priest Item 3rangeAn ally heals 2.
Priest Item 4rangeAttack a figure, then they heal 10.
Priest Weapon 5/2Each ally heals 3.
Priest Skill 3rangeUp to 2 allies heal 4.
Priest Item 4rangeUp to 2 allies heal 2.
Priest Item 4rangeMove. If this doesn't end adjacent to an enemy, gain 2 life.
Boots 2moveStick to an ally. They heal 1.
Each round, this figure heals 1.
Priest Skill 5rangeStick to a square. Its occupant heals 2.
Terrain: Each round, heal 2.
Priest Item, Spellstone 3rangeStick to allies in a 3x3 grid. They heal 1.
Armor 1. Doesn't degrade.
Priest Item, Priest Skill 3range 1armorAttack and stick to enemies in a cone.
When this figure is attacked, the attacker heals 3, then destroy this card.
Priest Weapon, Priest Item 1/3An ally heals 2.
Prevents damage. Practical. (Doesn't break at 0 armor.)
Priest Armor 4range 2armorAttack figures in a 3x3 grid. Gets +2 damage against the center square. Judgy. (If an ally is attacked, heal them instead.)
Priest Weapon, Priest Skill 1/3Stick to an ally.
Armor 1. Doesn't degrade.
Priest Item, Priest Armor 3range 1armorPrevents damage. When this breaks, each ally heals 2.
Priest Armor 2armorAn ally heals 5 if they are at 5 or less health. Otherwise, they heal 2.
Priest Skill, Priest Item 3rangeAttack a figure. Judgy. (If an ally is attacked, heal them instead.)
Priest Weapon 2/2Attack and stick to an enemy.
Whenever this figure is attacked, the attacker heals 1.
Priest Weapon 2/3Attack a figure. Judgy. (If an ally is attacked, heal them instead.)
Priest Weapon, Priest Item 3/3Attack each other figure in range. Judgy. (If an ally is attacked, heal them instead.)
Priest Weapon, Priest Skill, Spellstone 2/1Trait. Stick to this figure. (Must be played. Draw a card and take another turn.)
When this figure plays a Holy card, allies affected by that card heal 1.
Priest Armor, Priest SkillPsychic
Card draw and line of sight through walls.
Draw a card, then transfer a card from this figure's hand to an ally's hand.
Priest Skill 6rangeAttack an enemy. Gets +1 damage for each other card in your hand.
Priest Item 1/2Attack an enemy. Gets -1 damage for each card in their hand.
Priest Skill 3/3Each figure draws a card. Cantrip. (Take another turn.)
Priest Skill 5rangeAttack an enemy. Gets +1 damage for each revealed card in their hand.
Priest Weapon 1/4An enemy discards their oldest revealed card, then attack them.
Priest Weapon 3/3Stick to a square.
Terrain: Each round, draw a card.
Priest Item 3rangeStick to an enemy.
Whenever this figure is attacked, they discard their oldest card.
Priest Item 5rangeStick to an ally.
This figure's moves get +2.
Priest Item 4rangeAttack an enemy. True sight. (Doesn't need line of sight.)
Priest Weapon 4/4Attack an enemy and reveal their hand.
Priest Weapon 2/4Attack an enemy, then move them 1 square.
Priest Weapon 2/2An ally heals 3. True sight. (Doesn't need line of sight.)
Priest Skill 6rangeAttack and stick to an enemy.
This figure keeps 2 less cards each round.
Priest Weapon 2/3Attack enemies in a cone. True Sight. (Doesn't need line of sight.)
Priest Weapon 1/10Prevents damage. When this breaks, draw 3 cards.
Priest Armor 3armorAnother ally draws a card from this figure's deck.
Priest Item 3rangeAttack an enemy and stick to their square.
Terrain: Each round, draw a card.
Priest Item 4/2An enemy discards their oldest card.
Priest Item 4rangeAn ally discards any number of cards, then draws that many.
Priest Item 4rangeAttack an enemy. True sight. (Doesn't need line of sight.)
Priest Weapon 2/4Attack an enemy, then they discard their oldest card.
Priest Weapon 1/2Stick to an enemy.
Attackers targeting this figure draw a card from its deck. This card is then destroyed.
Priest Item 4rangeAttack an enemy. True sight. Penetrating. (Doesn't need line of sight. Not prevented by armor.)
Priest Weapon 3/9An ally's health becomes 10.
Priest Skill 4rangeAttack an enemy. Gets +3 damage if they have no cards in hand.
Priest Skill, Priest Weapon 2/2Attack and stick to an enemy.
This figure keeps 3 less cards each round.
Priest Weapon 3/3An enemy discards their oldest card.
Prevents damage. Practical. (Doesn't break at 0 armor.)
Priest Armor 3range 2armorStick to an ally.
Each round, this figure draws a card.
Priest Item, Priest Skill 4rangeAttack and stick to an enemy.
Each round, this figure takes damage equal to 3 minus the number of cards in their hand.
Priest Weapon 1/3Attack an enemy, then draw 2 cards and discard 2 cards.
Priest Skill, Spellstone 2/2Attack and stick to an enemy.
Each round, this card's controller draws a card from this figure's deck.
Priest Item, Priest Weapon, Spellstone 2/2An ally draws a card, then discards their oldest card.
Prevents damage. Practical. (Doesn't break at 0 armor.)
Priest Armor 4range 2armorUnholy
Enemy debuffs and self-heal.
Attack an enemy. Gets -X damage, where X is this card's armor.
Prevents damage. Degrades 2. Practical.
Priest Armor 4/2 4armorAn enemy draws a card, then attack them. Gets +2 damage for each card in their hand.
Priest Weapon 2/1Stick to an enemy.
Damage dealt to this figure gets +1.
Priest Skill 3rangeStick to an enemy.
Damage dealt to this figure gets +3.
Priest Item 6rangeAttack an enemy. Gets +4 damage if the attacker has more health than them.
Priest Weapon 2/2Attack an enemy. The attacker takes 1 damage for each square away from the enemy they are.
Priest Weapon 3/3Another ally draws 2 cards. This figure takes 4 unpreventable damage.
Priest Skill 2rangeStick to an ally.
This figure's attacks get +1 damage.
Priest Item 3rangeAttack and stick to exactly 4 figures.
This figure can't be healed.
Priest Item 4/2Attack and stick to another figure.
This figure's attacks get +3 damage.
Priest Weapon 6/2Trait. Stick to this figure. (Must be played. Draw a card and take another turn.)
If another character dies, figures adjacent to this take 5 damage.
Priest SkillAttack an enemy.
Priest Weapon 2/3The attacker takes 3 unpreventable damage. Attack and stick to an enemy.
When this card expires, deal 12 damage to this figure.
Priest Item 1rangeStick to an ally.
This figure's attacks get +2 damage.
Priest Item 4rangeAttack an enemy and stick to the attacker.
This figure's physical attacks get +1 damage.
Priest Weapon 3/1Attack an enemy. Drain. (The attacker heals equal to the damage dealt.)
Priest Item 3/3Attack an enemy. The attacker heals 1.
Priest Weapon 2/2Attack an enemy. Gets +3 damage for each of their allies with more health than them.
Priest Weapon 1/3Stick to another figure.
When this figure dies, this card's caster heals 3 and draws 3 cards.
Priest Item, Spellstone 6rangePrevents damage. Fragile. (Breaks when damage is prevented.)
While in hand, this figure's Physical attacks get +2 damage.
Priest Armor 4armorTrait. Stick to this figure. (Must be played. Draw a card and take another turn.)
Whenever this figure plays an Unholy card, they heal 1.
Priest SkillAttack exactly 3 figures.
Priest Weapon, Priest Skill 3/1Stick to each ally.
This figure's attacks get +2 damage.
Priest Skill, Priest Item 4rangeThis figure heals 3.
Priest Item, Spellstone 0rangeStick to this figure, then attack an enemy.
Pain 1. (Each round, this figure takes 1 damage.)
Priest Weapon, Priest Skill 4/2Attack an enemy. The attacker heals 2.
Priest Weapon 4/2Attack then stick to an enemy.
When this figure dies, this card's caster heals 3.
Priest Weapon 3/1Attack exactly 2 figures.
Priest Weapon 4/1Attack and stick to an enemy.
This figure can't be healed.
Priest Weapon, Spellstone 2/2Attack and stick to an enemy.
Damage dealt to this figure gets +1.
Priest Weapon, Priest Skill, Priest Item 1/4Attack and stick to an enemy.
Pain 1. Drain. (Each round, this figure takes 1 damage and this card's caster heals that much.)
Priest Skill, Priest Weapon 4/1This figure takes 2 unpreventable damage. Another ally heals 4.
Priest Item, Priest Skill 2range